![]() So debug layer will throw OUT_OF_ORDER_TRACKED_WORKLOAD_PAIR exception if you try to use overlay configured to use native Direct3D12 renderer. Please take a note that default D3D11on12 based Direct3D12 overlay renderer is now compatible with debug layer as is, but optional native Direct3D12 overlay renderer hooks retail command queue only by default due to performance reasons, and debug layer expects wrapped debug command queue to be used by Direct3D12 application during debugging.
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